Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Over the past two-hundred years, the Artisan's Union has been the largest and most influential Merchant Fraternity in Wilderland. Without going over the entire Artisan's Union Licensing (How to Get a Shop), it should be known that the AU, based in Laketown, serves as the organizing and regulatory body for commerce for the settlements of Wilderland. This document, then, is an overview of the Licensing requirements for Freemen of the Wilderland to obtain the blessing of the AU and of their respective settlement's Master. 

...

Please be aware that staff reserve the right to change, alter, and modify these requirements at any time. For many Licenses there may be License-specific crafts that are only accessible with said License but not necessarily clan-only or 'patented' by any particular License but more so regulated for making by the Artisan Union. This is a helpful hand to Stall Licenses that have very limited craftsets for their License.


Table of Contents

Do I Need a License?

Only merchants need to be licensed by the Artisan Union. Merchants are defined by the Artisan Union as an individual selling, which is good for coin. Bartering, which is good for good, is not at this time regulated by the Artisan Union. Should such a transaction of good for good be noted by the Artisan Union as being excessive, or very profitable, they might want a cut - whether by way of a fine or by way of someone greasing someone's wheels. Officers of the Artisan Union are not unknown to look the other way when it is in the favor of their purse.

How Do I Apply?

First and foremost, to show your interest in approaching a Licence seek out your local Litigant. In the event that one is not available, please seek out interest by leaving word at your local Artisan Union Office. After interest has been made, your character will be contacted by an Artisan Union Representative with further details of your course of action. There is no guarantee that you will acquire a License either through a Litigant or be granted one by the Artisan Union as there is data that goes into the acceptance such as your skill, your reputation, your finances, and whether or not the market is otherwise overpopulated with a certain ilk of Licenses. You may be asked to acquire more skill, improve your reputation, save up more money (even if taking out a loan), or to try a different License, etc.

...

As always, heirs or seconds to a license MUST be declared publicly, as in by way of City Hall or a document written up by a Litigant, before the death of the owner of the loan or license. Debts pass on to the next owner. 

Levels of License 

Skald License

Cost: 100cps Per Year

Summary: . You make coin as a freelance entertainer. License Marker: a harp-carved bone bracelet.

...

Please note that Skald Guild membership is not available to characters in Utterby and there may be interesting conflict should a Guildmember visit the lumbertown.

Peddler's License

Cost: 500cps

Renewal Cost: 100 cp / IG Year 

...

Stalls are simply a stall front with room for a singular employee and their stock. 

Management License

Cost: Acceptance of employment by the NPC Clan License Holder

...

Managers are allowed to register exclusive products within the clan's Licensed area, arrange business contracts and dealings for their employer, and to have access to the Union’s library.

Freeman's License

Cost: 5,000 cp (500 cp Sales / Month)

...

 A Freeman’s license also requires a demonstration of proper skill level to obtain a license. The requirements for level skill will vary from license area to license area. A physicker or armorsmith wishing to obtain a Freemans License certainly requires greater demonstrated skill than a butcher as ineptitude by the former could have deadly consequence 


Staff: Setting up a Player Shop - AU Licensing