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Note: This is not information that your average character would know. Warg Riders would obviously know the most about Warg culture, and mostly in regards to the trials for Warg Riders and the general might-makes-right attitudes of the clans. Many wargs are capable of understanding the Common-Tongue and Black-Speech, but it is unlikely that many Wargs can speak it. Ancient Wargs were capable of speaking in the tongues of Man; whether or not Wargs choose not to know, or whether or not they have grown weaker and less intelligent over the Ages is not known.

Great thanks to Krelm and Wolfsong who co-wrote this documentation for this game's use.

Table of Contents
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Lore

The Creation of the Wargs

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Thû, The Red Maw, and the Hound

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Clans

Wargs of The Wild

Organization and Society

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Religion 

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Physical Traits 

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Pack Law

  • The chief is Law.
  • All bitches belong to the chief.
  • The chief eats first. All others after him eat according to their worth.
  • The chief takes first from plunder. All others after him take according to their worth.
  • If a pack-mate submits in a fight, that surrender must be accepted.
  • If a challenge is presented, it must be accepted.
  • Newcomers to the pack must be tested until their place within the pack is determined.
  • Singers eat last.
  • Singers may not be killed by any member of the pack.
  • Any member of the pack who kills a singer must be banished, or killed.
  • A singer who forgets their song may be beaten so they better remember it next time.
  • When in doubt, might makes right.

Slang

Dog - used pejoratively to describe a creature or thing, suggesting incompetence, incontinence, impotence, weakness, unholiness, and proud boastfulness without the ability to back it up. Ie, "You really dogged it back there on the hunt." - Or, "You are worse than worthless, you dog." Other words, such as 'mongrel' or 'cur' may be substituted for dog.

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Warg Riding

Warg riders are considered the elite among goblin-kind, and the trials and rituals involved in becoming one are extensive and challenging. Those who do survive them to become warg riders are often treated with respect, fear, jealousy and fascination by other goblins. Their lives are harsh, short, but full of excitement, bloodshed and glory.

The rituals associated with becoming a warg rider take place over several days, though they do not need to be consecutive. In reality, sometimes a week or more might pass between each of the trials.

Trials

First Trial

The first trial a goblin attempts is relatively simple, and is more of an entrance fee than a true test of strength, courage or cunning - though it is still expected that the goblin will be tested in all these things during it. Essentially, a goblin must go out alone and hunt down a meal for the wargs. This meal may be anything - from mice or fish to bears, deer or even human or elvish flesh. Poor offerings are not usually accepted, however, and a goblin who offers the wargs a paltry meal might find themselves becoming the main course instead. But should the wargs be content with this offering, the goblin will be allowed to proceed to other rituals in the following days.

Second Trial

After the first trial is accomplished, the goblin's testing begins in earnest. The second trial may begin at any time, and the goblin does not need to be informed of the starting of the test beforehand. All wargs of the pack are encouraged to stalk the goblin, tracking him throughout The Wild, and to attack him through a series of vicious ambushes. The whole pack will not mob the goblin, but usually prefer to let one or two wargs fight the goblin at a time, cycling through the pack. This is not play fighting. Though it is not their first intent to kill the goblin in this test, if the goblin is especially weak, or pathetic, they may do so out of spite. This test is considered passed if the goblin can survive the day, and is not permanently maimed in the process of surviving it. It is permissable for the goblin to attempt to survive in any way available to them, but hiding behind doors is considered shameful and will be considered an immediate failure. Immediate failures may result in death, if the cowardly goblin is happened upon by wargs at a later date.

Third Trial

This trial is simple. After passing the rigorous second test, the goblin must present themselves to the gathered pack in a clearing place. There, the goblin must fight the wargs en masse, with the intent of lasting as long as possible in the combat, and forcing wargs to flee from it. If a goblin is forced to flee from the fight too early, they fail. If, however, they manage to hold their own, and even put a few wargs to flight themselves, they pass, and also gain the grudging acknowledgement of those they've beaten. Once this test is complete, they are considered an honourary member of the pack.

Choosing a Warg to Ride

Once a member of the pack, the goblin must then choose a warg to ride - but, perhaps predictably, no warg will just let themselves be ridden. The goblin must fight, beat, and in doing so dominate the warg they have chosen in single combat. Should the warg be beaten, they will submit to be ridden by the goblin that beat them. Wargs do not mind being ridden if it is by someone superior to their own abilities - but this will not stop the warg from challenging the rider periodically, either. If a warg can beat their rider, they will not let themselves be ridden. It is that simple.

 Under Construction.