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   Shops receive NPC and PC sales. The amount of NPC sales does not exceed 500cp per IC month and requires that the shop has adequate stock. Shops can apply for membership to the appropriate Guild which can earn them access to the Guild Hall, specialty tools therein and some social standing. To have Guild membership the License Holder is required to actively pay their dues, keep a clean record with the Artisan Union and stay out of criminal affairs. Trespassing on the good name of the Guilds or the Master can earn a person a lifetime exclusion from membership.  Should a License Holder be accepted into membership with the appropriate Guild access to the Halls is limited to the Holder only. A License Holder cannot be employed by any other Clan, Company or License Holder. No License Holder can have more than one License. Freemen do not get a salary or any material kits, their coin is beholden to the success and profits of their rented shop. Freemen can have one Apprentice at a time, said Apprentice must be recognized by the Artisan Union and be filed at Town Hall. Freeman cannot hire outside their Licensure area such as an Apiarist couldn't hire a hunter, nor could an Armorcraft employ a knitter, etc. Freemen can have up to 3 employees, whether active or inactive. A Freeman cannot have a Manager of their shop, Manager positions are for NPC-ran shops, clans and companies only.

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GARDENER - Artisan specializing in the making, producing and selling of gardened goods such as fresh flowers, cultivated herbs, orchard fruits, cultivated flora, seeds, saplings, and planted flower pots.

GLASSWRIGHT GLASS-WRIGHT - Artisan specializing in the making and selling of glassworks, glass glazes and panes for repairing broken windows.

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PAINT-MAKER - Artisan specializing in the making and selling of milk and oil-based paints for artists and carpenters.

PARCHMENCHER PARCH-MENCHER - Artisan specializing in the making and selling of paper, ink and quills.

PICKLER - Artisan specializing in the pickling of vegetables, fruit, fish, and meat.

POLETURNER POLE-TURNER - Artisan specializing in the making and selling of polearmspole-arms, spears, pikes and halberds.

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CURER - Artisan specializing in the growing, curing, and flavoring of smoking-leaf/tobacco. A specialty of Breemen and Hobbits. Marker is a tabaccotobacco-leaf.

FALCONER - Artisan specializing in the breeding, training and selling of falcons. A specialty of Dorwinion.

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   The following are the Guilds of Rhovanion, each Guild is responsible for the various 'fields' of crafts beneath which can be attributed to them. A Guildsmen Guildsman is a recognized and active Freemen License Holder who has been accepted into the Guild, paying dues to have access to the Guild Halls in Laketown, specialty tools therein, social prestige of being seen as responsible, Artisan Union-loyal and law-abiding. Guildmasters are representatives to the 'field' of the crafts attributed to the Guild, who represent the interest of said field, the materials therein and the position of the Guild in terms of laws, the economy and the Council. Guildmasters oversee the exchange of materials between Guilds in terms of deals while Mongermasters for the Mongers Guild oversees the import and export of raw and manufactured goods. If you are transporting goods from town to an outpost for trade you'll need to pick up a trade writ from the Mongers Guild Hall.

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