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- Do not hire beyond your clan’s designated Licensure without approval from said clan’s owner. The License only covers the sale of bandages and medicines, no herbs or anything else.
- Do not hire someone already hired by any other clan, which includes PC and NPC clans such as, but not limited to, the Guard or a PC-ran shop. The exception is the Militia.
- Do not hire someone with poor social standing or reputation without approval from said clan’s owner such as, but not limited to, anyone with a criminal past or present.
- Do not give another PC access to the clan areas who is not an employee unless otherwise approved by the clan’s owner.

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PROMOTING
- Promoting within the clan is at the discretion of the Master Healer Lach of the clan if one is present. If one is not, it is solely upon the discretion of the clan’s owner.

RANK AND PAY
- Recruits= 20cp a month, free room, board and access to materials and tools for crafting.
- Healer= 40cp a month, free room, board or access to materials or tools for crafting.
- PhysicianPhysicker/Midwife/Apothecary/Herbalist/Hedgewitch= 50cp a month, free room, board and access to materials and tools for crafting. Earn a 15% commission to medicinal crafts. 25% discount on goods made by clan.
- Apprentice= 60cp a month, free room, board and access to materials and tools for crafting. Earn a 15% commission to medicinal crafts. 25% discount on goods made by clan. Ability to arrange deals with local material sourcing and purveyors of goods but not finalize. Only one Apprentice at a time. Are able to hire, fire, handle finances, and other tasks generally done by the Master Healer with said Master HealerLach, or Owner’s permission, as assistant to the Master HealerLach.
- Master Healer Lach = 80 100 cp a month, free room, board and access to materials and tools for crafting. Ability to take tips. 50% discount on goods made by clan. Earn a 15% commission to medicinal crafts. Master Healers Lachs are responsible for the running of the Infirmary beneath the Owner.


TRAINING
- All Recruits, Healers, PhysiciansPhysickers, Midwives, Apothecaries, Herbalists and Hedgewitches are expected to attend lessons and trainings in avenues of their work within the clan by appointed teachers or educators in said clan, which could be Apprentices or Master HealersLachs.
- Apprentices and Master Healers Lachs are expected to train those appointed beneath them, in their ‘area’, within the clan.

TRADING
- The License of the Infirmary covers medicinal crafts and goods. It does not cover the production and sale of anything else.

- Lachs are required to document all sales and trades, purchases or business deals with PCs and NPCs via weekly Character Reports.
- It is generally a good idea to document sales to PCs and NPCs in case question ever arise. This can be done via the clan boards or in weekly Character Reports.
- PC to PC – Apprentices and above Lach may make PC to PC sales only in the area designated to their license. If it is their crafted good they are permitted to keep 15% of the whole selling price as their commission and the rest of the 85% must go to the  All proceeds goes to the clan coffers. Discounts given to PCs that are not clanned and therefor not approved for said discounts must take the discounted amount from their commission. If the amount exceeds the amount of coin from their 15% commissions they are then responsible for covering the rest of the lost profit to the clan. There are exceptions to the discount rule though these must be first approved by a Master Healer or in the event that none are active; the owner of the be covered by the Lach. In example, if there is a 5 cp discount, the Lach must pay the discount to the clan.
- PC to NPC – Apprentices and above may make There should be no PC to NPC sales only in the area designated to their license. If it is their crafted good they are permitted to keep 15% of the whole selling price as their commission and the rest of the 85% must go to the clan coffers.
- If it is not your crafted good, but in your division of the clan to sell, ensure that the crafter receives the 15% commission for said good. If it is not your crafted good and not in your division of the clan, it is highly advisable you have permission form a Master Healer before making a trade with it. Again, the commission goes to the crafter, not the trader.
- Do not haggle clan NPCs to get a better price for yourself when buying from them.

CUSTOM ORDERS – MASTERCRAFTS
- Clanned custom orders are open for designing to PhysiciansPhysickers, Midwives, Apothecaries, Herbalists, Hedgewitches and up, not to Recruits or Healers.
- Custom designs may only be in the area of the clan’s License; medicinal crafts and goods.
- Unique custom designs, being not craftable and therefor one-time only, should always cost much more than a crafted good.
- It is advisable to run potential designs through a Master Healer before submitting.
- Not all mastercrafts are guaranteed approval. Follow the Mastercrafting guidelines when submitting as these are subject to those.

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