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This page is being updated.  -Nim (22 Aug 2017)


Over the past two-hundred years, the Artisan's Union has been the largest and most influential Merchant Fraternity in Wilderland (Rhovanion). Without going over the entire History of the Artisan's UnionHow to Get a Shop, it should be known that the AU, based in Laketown, serves as the organizing and regulatory body for commerce for the settlements of Wilderland. This document, then, is an overview of the Licensing requirements for Freemen of the Wilderland to obtain the blessing of the AU and of their respective settlement's Master. 

Also, please be aware that all merchants licensed by the Artisan Union are bound by the AU Member Code Artisan Union Rules of Conduct

Please be aware that staff reserve the right to change, alter, and modify these requirements at any time. For many Licenses there may be License-specific crafts that are only accessible with said License but not necessarily clan-only or 'patented' by any particular License but more so regulated for making by the Artisan Union. This is a helpful hand to Peddler Licenses that have very limited craftsets for their License.


Table of Contents

Do I Need a License?

Only merchants need to be licensed by the Artisan Union. Merchants are defined by the Artisan Union as an individuals bringing in more than 1,000 cp per IG Year in total sales. Sales among individuals who are not making sales greater than that amount are unregulated. 

How to Apply

Interested parties are welcome to apply for a license through their local Litigant (who is authorized to provide negotiated rates, terms, and loans to individuals) or directly through the Artisan Union (support ticket to staff)individual selling, which is good for coin. Bartering, which is good for good, is not at this time regulated by the Artisan Union. Should such a transaction of good for good be noted by the Artisan Union as being excessive, or very profitable, they might want a cut - whether by way of a fine or by way of someone greasing someone's wheels. Officers of the Artisan Union are not unknown to look the other way when it is in the favor of their purse.

How Do I Apply?

First and foremost, to show your interest in approaching a Licence seek out your local Litigant. In the event that one is not available, please seek out interest by leaving word at your local Artisan Union Office. After interest has been made, your character will be contacted by an Artisan Union Representative with further details of your course of action. There is no guarantee that you will acquire a License either through a Litigant or be granted one by the Artisan Union as there is data that goes into the acceptance such as your skill, your reputation, your finances, and whether or not the market is otherwise overpopulated with a certain ilk of Licenses. You may be asked to acquire more skill, improve your reputation, save up more money (even if taking out a loan), or to try a different License, etc.

Along with a License often comes a Loan. Loans have a common term of 120% with a 3 year term. Loans for Peddler's Licenses require a minimum 500cp down. Loans for Freemen's Licences require a minimum 2000cp down. Loans are not available for Skald Licenses or Guild Memberships. At the discretion of the Usury minimum money-down-payments for loans may be higher than stipulated here. If regular payments are not made, your License can be revoked and your stall or shop forfeit with all of its contents inside now property of the Usury.

As always, heirs or seconds to a license MUST be declared publicly, as in by way of City Hall or a document written up by a Litigant, before the death of the owner of the loan or license. Debts pass on to the next owner

Levels of License 

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Skald License

Cost: 100cps Per Year

Summary: You make more than 1,000cps an IG year through person-to-person sales, and are required to have some fashion of license. This does not grant you a shop, stall, or other rights. 

Lowest cost license. Allows basic selling of items between individuals (PC to PC) that are not conducting business as employees of another business under licensure. Licensed peddlers may only sell items within their area of licensure. Peddlers are not able to register exclusive products or designs.

Peddlers are not . You make coin as a freelance entertainer. License Marker: a harp-carved bone bracelet.

Skalds which include bards, minstrels, storyteller, etc. are not considered full AU members, and thus do not have access to the Union library or other resources available to Union members. Peddlers may join the Workman’s Hall or the Friends of Ongull as appropriate for further support.

 The AU tends to overlook the haphazard random sale of single items between individuals, a practice difficult if not impossible to corral or correct. However, once it becomes obvious that a person is selling in bulk to the point of being a certifiable merchant, they will be pressed to obtain a peddler’s license or stand against the law.

 The tipping point in being considered a “merchant” is defined as a person more than 1,000 cp per IC year in person to person transactions.

The AU technically oversees transactions for coin not barter a practice that many a fisherman, hunter, or farmer uses to get around the need for technical licensure. Any citizen licensed or otherwise is free to sell items to licensed shops that purchase raw or finished goods (ie - NPC buyers), including pawn shops and the charity shops of social organizations, as long as the items in question are legal to own and are the sellers legal property and not in legal dispute or lien to a third party.

Stall License

Cost: 1,000cps

Renewal Cost: 100 Skalds, even Licensed, who do not have a Skald Guild membership are often ridiculed and insulted, seen as the scabs of the entertainment industry and often referred to as a 'chaunter'. To be called such is a rather offensive insult for a skald but deserved by the unworthy, which are those who are not good enough to be part of the Skald Guild. Even though the Skald Guild is based in Laketown, they are one of the few, aside from the Mongers Guild, that regularly and widely travels throughout Rhovanion enough to mock and scandalize those they deem inferior in the skald world. 

Please note that Skald Guild membership is not available to characters in Utterby and there may be interesting conflict should a Guildsmen of the Skald Guild visit the lumbertown.

Peddler's License

Cost: 1000cps

Renewal Cost: 500 cp / IG Year 

Summary: You get a stall in the market area and make an average of 100cps in vNPC sales.Middling-option membership. are beholden to PC sales. License Marker: a $license-whittled wooden bracelet.

License and rental of a basic stall in Viscwic or Caer-Eyre. Given the clamor and the competition, these shops have more limited sales than more private concerns that attract a higher calibre (AKA wealthier) clientele.   Stall renters may access the Union’s library. , whereupon goods sold are of a raw or unrefined nature rather than finished goods with the exception of fletchers.

Licensed stalls may only sell items within their area of licensureLicensure. Stall renters are not able to register exclusive products or designs.

Stalls are simply a stall front with room for a singular employee and their stock. 

Management License

Cost: VariableAcceptance of employment by the NPC Clan License Holder

Summary: You manage an NPC's shop. You don't get the full share of the profits, and your duties might vary from shop to shop. Please inquire with staff regarding the availability of these licenses, as they are not always on the market. license . It is highly recommended that the Manager was an active, loyal and contributing employee. License Marker: a $license-stamped copper bracelet.

License to manage a business in the stead of a licensed Artisan who owns and operates a Freeman business, tavern, etc. Seen as journeymen, these Artisans are up-and-coming who have are trusted with business acumen and honesty to run a proper business, but have yet to acquire either the skill, funding, or credit with the Bank to obtain a Freeman’s license in their own right. It is important to note that Managers are more an RP tool, or role, rather than a money-making or spam-crafting sort of position and as the face of the clan, the Manager is expected to uphold that responsibility by being active, responsible for the training and material allocation for employees while smoozing with the public to ensure that their Boss' business is successful.

 Given the cost to obtain some Freeman’s licenses and the small relative number of shops that rotate or open up for Freemen to license, there are some who might spend years or a lifetime within this position. (The most famous management positions being oversight of the Laketown’s various housing complexes and the Great House, businesses that tend to be deeds long held by old merchant families who would never sell rights outright.)

 Still, it is a position that allows one freedom to build business contacts, increase their skill, and save the overhead as housing and food is provided for them and other employees. In trade, the manager does not have total control over the shop’s earnings or other employees, but it’s a comfortable enough position with some mitigated risk.

Managers are allowed to register exclusive products within the clan's Licensed area, arrange business contracts and dealings for their employer, and to have access to the Union’s library.

Freeman's License

Low Tier Cost: 3,000 cp (300 cp Sales / Month) Medium Tier Cost: 5,000 cp (600 cp Sales / Month)High Tier Cost: 8,000 cp (900 500 cp Sales / Month) 

Renewal Cost: 1,000 cp / IG Year Specialization in licensing costs an additional 1k, and allows for the submission of unique objects and crafts, depending on the area

50% discount is available if materials are provided (500 planks per room + 5 handfuls of nails) 

Certain tools will not be provided, such as tanning pits, forges, or lathes – this is to encourage shopkeepers from holing themselves up. Public areas are available for such use. 

Summary: You get a shop and a clan, plus five three rooms. You are the be all and end all. Women want you, men want to be you. Please be aware that the AU does not often permit dozens of the same types of shop in a settlement, and your application may be denied to prevent market saturation. 

Rooms Included: FrontroomShopfront, Backroom, Storage Room, Bunkroom, Management OfficeUpstairs Room to use as work area or storage area, Small Attic to use as office, work area or storage era. Does not come furnished. Does not come with a dormitory nor can it be used for living quarters. Two keys will be provided at no additional cost.

Most expensive and prestigious option. License and rental of a proper store and shop front. This is the most limited option, as the boundaries and size of Laketown is rather defined. Further, the Union does not, as policy, grant many directly competing Freeman’s licenses, instead, people pick particular niches and crafting specializations to register exclusive products or designs to bring something unique to the trading scene and Market.  

 A Freeman’s license also requires a demonstration of proper skill level to obtain a license. The requirements for level skill will vary from license area to license area. A physician physicker or armorsmith wishing to obtain a Freeman’s license Freemans License certainly requires greater demonstrated skill than a butcher as ineptitude by the former could have deadly consequence.

Areas of License 

Low Tier

Fisherman

Allows selling of fresh and butchered fish, and products produced from them, including pressed oil or smoked, salted, or pickled products. May offer bait, fishing pole, nets.

Dairyman/Cheesemonger

Allows selling of dairy products, fresh, salted, or smoked.

Butcher

Allows selling of carcasses, butchered cuts, and smoked, salted, and pickled products from game or domesticated meats, fowl, and fish.

Simpler

Allows selling of raw foraged goods usable for food stuffs or processing by others into dyes, medicines, and other goods.

Fletcher

Allows the selling of arrows, and raw materials for arrow production such as arrowheads and feathers

Weaver

Allows the sale of thread, yarn, and bolts and yards of felted or woven fabrics.

Mid-Tier

Farming Outlet

Allows selling of meats, foods, and domestic products produced via farming, gardening, or handicraft. Allows selling of raw fibres, but not spun or woven materials.

Hunter 

Allows selling of carcasses, butchered cuts, and smoked, salted, and pickled products from game meats. May offer raw and tanned pelts and leathers, and traps for hunting.

Blacksmith

Allows selling and repair of general metal goods and tools like pots, nails, and horseshoes. May offer ingots. May sell functional butcher’s knives, but no higher weapons.

Leathercrafter

Allows selling of general leather goods - satchels, belts, boots, sheaths, etc. Allows the selling of tanned and dyed leathers. Some leathercrafters choose to specialize their craft to gain the ability to register designs and exclusive products.

Specialities include: 
Cobbler - Leathercrafter specializing in the production of shoes and boots
Saddler - Leathercrafter specializing in the production of bridles, saddles, and other gear for horses and beasts of burden
Armorcrafter - Leathercrafter who specializes in the production of leather armor
Furrier - Leathercrafter who specializes in the production of fur-based items

Clothier

Allows selling and production of woven and knitted clothing items.

Specialties include: 

Haberdasher - Clothier specializing in the production of hats and headgear

 Embroiderer - Clothier focused on offering artistic stylization of sewn items

 Tailor - Clothier focused on the production of male clothing items

Seamster/Seamstress - Clothier focused on the production of female clothing

Gambesoner - Clothier focused on the production of cloth-based armors 

Healer's Clinic

Allows sale of herbs and simples productive to medicines, poultices, bandages, and other medications and treatments for ills of the body.

Woodcrafter

Allows the sale of basic items produced from wood. May sell blunt practice weapons, but nothing edged. Some woodcrafters choose to specialize their craft to gain the ability to register designs and exclusive products.

Specialties include:

 Bowyer - Specializes in the sale of bows and arrows

 Treenmaker - Specializes in the production of functional wooden goods and tools

Cooper - Specializes in the production of barrels and kegs

Arkwright - Specializes in the production of chests, lockboxes, and other gear.

Ebenist - Specializes in the production of furniture

Luthier - Specializes in the production of fine musical instruments 

Artist 

Allows the sale of artistic pieces carved or etched in wood, metal, stone, or bone or drawn on paper or parchment. May not sell clothing or weapons. May sell paints, charcoal, and other makings for the production of artistic works.

Baker 

Allows sale of baked goods produced from an oven.

Potter

Allows sale of clay based vessels and items.

Glassblower

Allows sale of glass based items.

Florist

Allows sale of domestic or wild flowers for appearance or scent prepared in bouquet arrangements, wreaths, etc. Allows production of potted herbs or trees.

Bookbinder

Allows the sale of parchment, vellum, or paper and bound tomes or books

High-Tier Licenses

Armorsmith

Allows the selling of metal and/or leather armor. 

Weaponsmith

Allows the selling of wooden and metal weapons. 

Jeweler

Allows selling of precious metals, bone, wood, glass or other materials formed into wearable jewelry. Allows the sale of polished and cut precious stones and gems.

Brewer 

Allows the sale of items based on fermentation of grains, fruits, or sweeteners

...

 

Alchemist

Allows sale of distilled alchemicals for use and sale by other Artisans

Specialties include:
Perfumer - Allows sale of scented cosmetic, personal care alchemicalsApothecary - Allows sale of advanced medicinal items consequence