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In this guide we will cover the essential commands which you will be using to bring your characters to life.

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A NOTE ABOUT EMOTING / RP’ING RESPONSIBLY

It is important to note that although you are given a great deal of flexibility to construct your interactions within the game, that there are some practices which are considers considered poor-form and are highly frowned upon. Most of these practices can be encompassed within what is know as “POWER EMOTING” or “GOD-EMOTING”.

It is -very- important to recognize the difference between responsible use of these commands and abuse of them.

“God Emoting/Power Emoting” does not give the other party an opportunity to react to an action. It is committed when players use emotes to describe an action that takes away the ability of another player to respond or prevent it, or force actions upon other players. These types of emotes assume a position in which your character is playing “God” in the encounter.

(thumbs down) (Power Emote) “Tom hits Bill so hard that they wet themselves.”

(thumbs up) (Responsible Emote) “Tom throws a punch at Bill with a great deal of force, aiming right for Bill's bladder.”

Use good judgement when preforming an emote. When in doubt play it safe. Power emoting is frustrating for everyone. No one enjoys a game where people can walk up to them and throw them out of a window without taking their skills or opinions into account.

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This command echos an out-of-character message that you have gone away from the keyboard, visible to anyone in the room.

EMOTE

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SYNTAX: emote <message>

an EMOTE is used to describe the actions and interactions of your characters to others.

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> emote While ~bill extends a hand for *bottle, @ holds it just out of reach.

Appears as:

While a tall man with green eyes extends a hand for a glass bottle, a the long-bearded man holds it just out of reach.

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You may also choose to use dialogue within emotes, shown as thus:

> emote With a wink, @ passes *bottle to ~bill, raising his voice to yell, "PARTY TIME!"

Appears as:

With a wink, a the long-bearded man passes a glass bottle to a tall man with green eyes, raising his voice to yell, "PARTY TIME!".

SAY 

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SYNTAX: say (emote) <message>

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