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Note to Players: Some come with presently available Roles and others will require opening a dialogue with staff here.

Table of Contents


CRAFT SKILLS

ARMORCRAFT 

**Requires Leathercraft or Textilecraft**

This skill's primary attributes are DEXTERITY and WILLPOWER.

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A measure of one's skill in gardening, from tool use and seed knowledge to planting and pruning. This skill is not to be confused with farming, which deals with growing crops on a large scale.

GEMCRAFT*

**Requires Stonecraft**

This skill's primary attributes are DEXTERITY and INTELLIGENCE.

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Encompassing knowledge pertaining to act of taming and/or breeding some livestock and wildlife.

JEWELRYCRAFT*

**Requires Metalcraft, Woodcraft, Bonecraft, Gemcraft or Stonecraft**

This skill's primary attributes are DEXTERITY and INTELLIGENCE.

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Textilecraft represents your character's skill at working with cloth. Using it, anything from the finest silk tunic to the most ragged, torn set of breeches may be crafted. When taken in combination with armorcraft, it allows the crafting of simple padded armors.

WAXCRAFT*

This skill's primary attributes are DEXTERITY and INTELLIGENCE.

Encompassing knowledge pertaining to the manufacturing of wax related goods such as soap, candles, molds and other wax-born products.

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Timberwrights use this skill to deals with the processes which turn trees into usable lumber. Those who wish to seek out and mark new groves of trees for cutting should consider the forage skill.

WEAPONCRAFT

**Requires Metalcraft, Woodcraft, or Stonecraft**

This skill's primary attributes are DEXTERITY and WILLPOWER.

A skill allowing individuals to craft, maintain or repair weapons.


COMBAT SKILLS

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AIM 

  **Aim is a universal skill, you do not need to select it**

This skill's primary attributes are DEXTERITY and WILLPOWER.

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Note that aiming at something with a ranged weapon while engaged in melee combat will result in SIGNIFICANT penalties to your ability to defend yourself - this is not recommended!


DODGE

**Dodge is a universal skill, you do not need to select it**

 This skill's primary attributes are AGILITY and DEXTERITY.

Dodge is a passive skill that represents your character's ability to evade attacks aimed at him or her.


DEFLECT

**Deflect is a universal skill, you do not need to select it**

This skill's primary attributes are DEXTERITY and AGILITY.

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Dual-Wield and Sole-Wield are both "style" skills used passive and actively in melee combat. The "style" skill you use is determined by the current equipment your character is holding. If your character is holding a shield and a weapon OR a weapon in each hand, then Dual-Wield is used. Sole-wield is holding a single weapon with both hands or in one hand, with the second hand either being free or holding a non-combat item, such as a torch.


DUAL-WIELD

 **Requires Sole-Wield**

This skill's primary attributes are DEXTERITY and AGILITY.

The effectiveness of one's ability to wield two weapons, INCLUDING a single weapon and a shield. In this context, the shield is considered an offensive "weapon." This style also covers the use of one weapon per hand. It does NOT refer to using one weapon in both hands. That would be Sole-Wield, since the two-hander would be your sole weapon.


SMALL-BLADES 

**Small-blade is a universal skill, you do not need to select it**

This skill's primary attributes are AGILITY and DEXTERITY.

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A skill encompassing the use of long-hafted weapon attached with a blade or spike, including but not limited to halberds, glaives and voulges. This includes basic maintenance as well as how to best utilize the weapon. Many long-bladed weapons are two-handed weapons only. If you want to use those, you should consider learning the sole-wield style skill with this weapon skill.


LONG-BLADE

**Requires Bludgeon or Polearm**

This skill's primary attributes are AGILITY and STRENGTH.

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When you are hidden, to unhide, use the 'VIS' command.


PICKLOCK*

**RPP Required**

This skill's primary attributes are DEXTERITY and INTELLIGENCE.

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This command is used for surreptitious movement from one area to another. A sneak must be made for each room you attempt to enter silently. The hide skill is a prerequisite for sneak; also, if you are overly encumbered, you will be unable to sneak from place to place.


STEAL

**RPP Required**

This skill's primary attributes are DEXTERITY and INTELLIGENCE.

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A measure of one's ability to apply quick ministrations to basic wounds or ailments.

    

MEDICINE

**Requires First-Aid**

This skill's primary attributes are DEXTERITY and INTELLIGENCE.

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