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Over the past two-hundred years, the Artisan's Union has been the largest and most influential Merchant Fraternity in Wilderland (Rhovanion). Without going over the entire Artisan's Union, it should be known that the AU, based in Laketown, serves as the organizing and regulatory body for commerce for the settlements of Wilderland. This document, then, is an overview of the Licensing requirements for Freemen of the Wilderland to obtain the blessing of the AU and of their respective settlement's Master. 

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Please be aware that staff reserve the right to change, alter, and modify these requirements at any time. For many Licenses there may be License-specific crafts that are only accessible with said License but not necessarily clan-only or 'patented' by any particular License but more so regulated for making by the Artisan Union. This is a helpful hand to Stall Peddler Licenses that have very limited craftsets for their License.

Table of Contents

LICENSES

TRADESMEN JOBS

Tradesmen are the backbone of society in Laketown and in Rhovanion beyond - the day to day men and women who work simple jobs for a daily weekly, or monthly wage.  (IE - this is the work you can assume and RP that the better portion of the virtual vNPC population of Laketown is doing.) In Laketown proper, the most common work for such is fishing and barge work, but in other settlements and villages across Rhovanion it can be timber cutting, farm work, or working as a dockhand. 

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 To see the jobs available to your character type 'crafts jobs'. There may be a few jobs limited to specific races, clans or roles. 

LICENSES

SKALD LICENSES

Known in other lands as Bards or Minstrels, Skalds (using the old Dalish term for the position) serve such a position in Laketown and the surrounds of Rhovanion. Reciters of poems, tellers of heroic tales, Skalds are the performers, actors, singers, and dancers of Laketown. A sadly declining role since the fall of the court of the Lord of Dale, still each tavern no matter how dark or ill-kept usually has one on contract or who comes on a whim to bright spirits and turn tears and laughter into more coin. 

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   Shops receive NPC and PC sales. The amount of NPC sales does not exceed 500cp per IC month and requires that the shop has adequate stock. Shops can apply for membership to the appropriate Guild which can earn them access to the Guild Hall, specialty tools therein and some social standing. To have Guild membership the License Holder is required to actively pay their dues, keep a clean record with the Artisan Union and stay out of criminal affairs. Trespassing on the good name of the Guilds or the Master can earn a person a lifetime exclusion from membership.  Should a License Holder be accepted into membership with the appropriate Guild access to the Halls is limited to the Holder only. A License Holder cannot be employed by any other Clan, Company or License Holder. No License Holder can have more than one License. Freemen do not get a salary or any material kits, their coin is beholden to the success and profits of their rented shop. Freemen can have one Apprentice at a time, said Apprentice must be recognized by the Artisan Union and be filed at Town Hall. Freeman cannot hire outside their Licensure area such as an Apiarist couldn't hire a hunter, nor could an Armorcraft employ a knitter, etc. Freemen can have up to 3 employees, whether active or inactive. A Freeman cannot have a Manager of their shop, Manager positions are for NPC-ran shops, clans and companies only.

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GARDENER - Artisan specializing in the making, producing and selling of gardened goods such as fresh flowers, cultivated herbs, orchard fruits, cultivated flora, seeds, saplings, and planted flower pots.

GLASSWRIGHT GLASS-WRIGHT - Artisan specializing in the making and selling of glassworks, glass glazes and panes for repairing broken windows.

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PAINT-MAKER - Artisan specializing in the making and selling of milk and oil-based paints for artists and carpenters.

PARCHMENCHER PARCH-MENCHER - Artisan specializing in the making and selling of paper, ink and quills.

PICKLER - Artisan specializing in the pickling of vegetables, fruit, fish, and meat.

POLETURNER POLE-TURNER - Artisan specializing in the making and selling of polearmspole-arms, spears, pikes and halberds.

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CURER - Artisan specializing in the growing, curing, and flavoring of smoking-leaf/tobacco. A specialty of Breemen and Hobbits. Marker is a tabaccotobacco-leaf.

FALCONER - Artisan specializing in the breeding, training and selling of falcons. A specialty of Dorwinion.

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   The following are the Guilds of Rhovanion, each Guild is responsible for the various 'fields' of crafts beneath which can be attributed to them. A Guildsmen Guildsman is a recognized and active Freemen License Holder who has been accepted into the Guild, paying dues to have access to the Guild Halls in Laketown, specialty tools therein, social prestige of being seen as responsible, Artisan Union-loyal and law-abiding. Guildmasters are representatives to the 'field' of the crafts attributed to the Guild, who represent the interest of said field, the materials therein and the position of the Guild in terms of laws, the economy and the Council. Guildmasters oversee the exchange of materials between Guilds in terms of deals while Mongermasters for the Mongers Guild oversees the import and export of raw and manufactured goods. If you are transporting goods from town to an outpost for trade you'll need to pick up a trade writ from the Mongers Guild Hall.

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painter

sculptor

hoggvar

ivorist

soapercarver

chandlerglassblower

carverpotter

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Brewers Guild

distiller

malster

meader

Earthworks Guild 

glasswright

claymonger

claywright

tile-theeker

Farmer Guild 

vintner

Green Grocers Guild

miller

woolstapler

hethelder

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gamekeeper

fowler

ackerman

fewterer

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baker

simplerconfectioner

floristcongermonger

gardenergreen grocer

herbalist

cook

pickler

slatyrsaltr

oynter

fishmonger

weirmaker

weirkeeper

Greenwrights Guild 

simpler

florist

gardener

herbalist

perfumer

curer

spicer

vitnerchandler

alchemist

spicerapothecary

Leatherwrights Guild

leather-draperarmorsmith

tanner

furrier

cobbler

trapper

lorimer

vaginarius

male-maker

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Litigant's Guild  (Primarily RP role)

parchmencher

coptist

limner

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cartographer

Metalwrights Guild

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collier

locksmith

maillemaker

tool-smith

jewelry-smith

fine-jewelry-smith

Mongers Guild 

hawkers

merchants

Physicker Guild

apothecary

alchemist

Ongull Guild 

baker

confectioner

congermonger

green grocer

cook

pickler

slatyrsaltr

oynter

fishmonger

weirmaker

weirkeeper

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jeweler

silversmith

goldsmith


Armorsmiths Guild

maillemaker

armorsmith

gambesoner

Shipwrights Guild (Primarily NPC role)

bargemen

shipwright

Skalds Guild  (Primarily RP role)

drum-maker

reed-maker

luthier

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stonemonger

lapidary

stonecarver

mason

miner

Threadwrights Guild

draper

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mercer

sail-maker

cloak-makergambesoner

Weaponwrights Guild

billier

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