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In this guide we will cover the essential commands which you will be using to bring your characters to life.

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This command echos an out-of-character message that you have gone away from the keyboard, visible to anyone in the room.

EMOTE

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SYNTAX: emote <message>

an EMOTE is used to describe the actions and interactions of your characters to others.

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> emote With a wink, @ passes *bottle to ~bill, raising his voice to yell, "PARTY TIME!"

Appears as:

With a wink, a long-bearded man passes a glass bottle to a tall man with green eyes, raising his voice to yell, "PARTY TIME!".

SAY 

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SYNTAX: say (emote) <message>

The SAY command allows your character to speak aloud within a room.

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