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Please note:

Player killing (PK) is a valid action within our game and if otherwise within our policies and guidelines is a valid reason for the permanent death of a player character. Lack of satisfaction with the quality of roleplay surrounding such an event is not in and of itself a valid reason for a resurrection. However if reported, such will certainly be taken into consideration by staff in the future awarding or removal of roleplay points (RPP).
Connection
Neither connection latency (lag), nor dropping connection (DCinglinkdeath), nor needing to walk away from the control of one's character (going AFK) will as a policy be deemed a valid reason for a resurrection being warranted, save mitigating circumstances. It is therefore, highly recommended that you do not engage your character in dangerous situations if your connection or ability to control them is not currently commiserate commensurate with the chance of coded combat.

In ALL cases where a PC is resurrected by a member of staff, that member of staff is required to immediately notify Elder Staff and post all pertinent details into a thread on the Staff Forums for review. Staff members found to be resurrecting PCs without good cause will be subject to progressive disciplinary action.

In any cases where a player feels that a resurrection may be warranted, but the Roleplay Administrator(s) on-hand disagree(s), the player may submit a trouble ticket to Elder Staff requesting the matter be reviewed. Submitted resurrection requests that fall outside of listed reasons 1, 2, or 3 are likely to be summarily dismissed.

If a player death is under review for possible resurrection, Staff will provide an IG object of '<The character's short description> lies here, near death.' in order to minimize potential harm to in-game suspension of disbelief.

All player character resurrections MUST occur within 48 Real Life hours of the character's code death, or we will default to the character being permanently dead regardless of the situation at hand.