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In this guide we will cover the essential commands which you will be using to bring your characters to life.

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So take heed, friends! A solid understanding of how to communicate and interact with other players opens the door for you to enjoy the game as it’s meant to be experienced. Even if you never engage in combat or attempt a single craft check, if you can role play well with others, anything is possible.

A NOTE ABOUT EMOTING / RP’ING RESPONSIBLY

It is important to note that although you are given a great deal of flexibility to construct your interactions within the game, that there are some practices which are considers poor-form and are highly frowned upon. Most of these practices can be encompassed within what is know as “POWER EMOTING” or “GOD-EMOTING”.

It is -very- important to recognize the difference between responsible use of these commands and abuse of them.

“God Emoting/Power Emoting” does not give the other party an opportunity to react to an action. It is committed when players use emotes to describe an action that takes away the ability of another player to respond or prevent it, or force actions upon other players. These types of emotes assume a position in which your character is playing “God” in the encounter.

(thumbs down) (Power Emote) “Tom hits Bill so hard that they wet themselves.”

(thumbs up) (Responsible Emote) “Tom throws a punch at Bill with a great deal of force, aiming right for Bill's bladder.”

Use good judgement when preforming an emote. When in doubt play it safe. Power emoting is frustrating for everyone. No one enjoys a game where people can walk up to them and throw them out of a window without taking their skills or opinions into account.

Table of Contents
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Communication

AFK

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SYNTAX: afk

This command echos an out-of-character message that you have gone away from the keyboard, visible to anyone in the room.

EMOTE

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SYNTAX: emote <message>

an EMOTE is used to describe the actions and interactions of your characters to others.

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> emote shuffles his feet and sighs.

Appears as:

The A long-bearded man shuffles his feet and sighs.

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> emote picks up *bottle and hands it to ~bill

Appears as:

The A long-bearded man picks up a glass bottle and hands it to a tall man with green eyes.

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> emote While ~bill extends a hand for *bottle, @ holds it just out of reach.

Appears as:

While a tall man with green eyes extends a hand for a glass bottle, the a long-bearded man holds it just out of reach.

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> emote Sighing aloud, @’s hands lower to pass *bottle to ~bill

Appears as:

Sighing aloud, the a long-bearded man’s hands lower to pass a glass bottle to a tall man with green eyes.

SAY 

SYNTAX: say (emote) <message>

The SAY command allows your character to speak aloud within a room.

All characters present in the room will be able to hear it.

You will speak in whatever language your character is currently using.

You may insert an emote into your speech using () to enclose it.

You You may also choose to use dialogue within emotes, shown as thus:


> emote With a wink, @ passes *bottle to ~bill, raising his voice to yell, "PARTY TIME!"

Appears as:

With a wink, a long-bearded man passes a glass bottle to a tall man with green eyes, raising his voice to yell, "PARTY TIME!".

SAY 

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SYNTAX: say (emote) <message>

The SAY command allows your character to speak aloud within a room.

All characters present in the room will be able to hear it.

You will speak in whatever language your character is currently using.

You may insert an emote into your speech using () to enclose it.

You can use *object and ~player to direct your emote like normal.

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> whisper bill (quietly) I know the truth.

Appears as:

You whisper to a tall man with green eyes, quietly, “I know the truth.”

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THINK

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SYNTAX: talk (emote) <message>

TALK used at tables or when in groups to speak only to others who are at the same table or in the same group as you.

It is possible others in the same room will ‘overhear’ what you are talking about.

You may insert an emote into your speech using () to enclose it.

You can use *object and ~player to direct your emote like normal.

> talk (quietly, to ~bill) I know the truth.

Appears as:

At your table, you say, quietly, to a tall man with green eyes, “I know the truth.”

SHOUT

SYNTAX: shout (emote) <message>

SHOUT is used to make yourself heard in nearby rooms and areas.

Players in other rooms will not necessarily know who it is that shouted.

Players will know whether the voice was a male voice or a female oneThink <thought>

The THINK command is used for in character thoughts.

It should be used when your character is engaged in any pursuit which might be questionable if viewed by an admin.

It can also be used when you wish to transmit certain information which might explain an action, behavior, or attitude.

Example:

> Think If I don’t steal this bread, my family will starve.. I know it’s wrong, but I have no choice.

Please note again that admins can see your thoughts when you use this command, and can be a very useful prop for thinking

through why your character is behaving a certain way, for yourself and any supervising admins. 

TALK

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SYNTAX: talk (emote) <message>

TALK used at tables or when in groups to speak only to others who are at the same table or in the same group as you.

It is possible others in the same room will ‘overhear’ what you are talking about.

You may insert an emote into your speech using () to enclose it.

You can use *object and ~player to direct your emote like normal.

Players in other rooms will not see your shout emote.

> shout Thief!> talk (quietly, to ~bill) I know the truth.

Appears as:

You shout, “Thief!”

Appears in an adjacent room as:

You hear a man’s voice shout, from the north, “Thief!”

SING

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At your table, you say, quietly, to a tall man with green eyes, “I know the truth.”

SHOUT

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SYNTAX: shout (emote) <message>

The SING command will cause you to sing a message out loud, audible to all those in the room.

You may SHOUT is used to make yourself heard in nearby rooms and areas.

Players in other rooms will not necessarily know who it is that shouted.

Players will know whether the voice was a male voice or a female one.

You may insert an emote into your speech using () to enclose it.

You can use *object and ~player to direct your emote like normal.

Players in other rooms will not see your shout emote.

> sing Lalalashout Thief!

Appears as:

You singshout, “Lalala“Thief!”

VOICE

SYNTAX: voice <string>

The VOICE command allows you to specify a string that will be appended to your character's speech.

This can be used if your character has a manner of speech that you want to demonstrate consistently.

Typing ‘VOICE’ without an argument will display your current voice string, if any.

Typing ‘VOICE NORMAL’ will reset any voice string you had previously set.

> voice with a husky, rustic drawl

Appears as:

You say, with a husky, rustic drawl, “Hello.”

TRAVEL

SYNTAX: travel <string>

The TRAVEL command allows you to specify a string that will be appended to your character's movements.

Consider using it in cases where something is obviously notable or different about your characters movements.

Typing ’TRAVEL’ will display your current travel string.

Typing ‘TRAVEL NORMAL’ with clear your travel string.

Changing your walking speed will also clear your travel string.

> travel limping heavily

Appears when you move as:

The long-bearded man begins walking westward, limping heavily.

DMOTE

SYNTAX: dmote <description>

DMOTE allows a player to temporarily add to his or her character's main or full description.

Consider using it in cases where something is obviously notable and different in your characters appearence.

When someone looks at your PC they will see your DMOTE added to your main description at the end.

Typing ‘DMOTE NORMAL’ will clear it.

> dmote He has huge dark circles under his eyes, appearing as though he hasn’t slept well lately.

> Look self

Appears as:

This man is tall and skinny, and though his head is bald, he has a great, big bushy beard.

He is quite wrinkly and leathery, with beady little eyes and thin, chappy lips.

He has huge dark circles under his eyes, appearing as though he hasn’t slept well lately.

The long-bearded man appears to be in excellent condition.

PMOTE

SYNTAX: pmote <message>

PMOTE allows a player to temporarily alter his or her own character's long description.

Consider using PMOTES if you want to appear in a certain fashion or engaging in a specific action to others.

It is possible to target objects and people in the room just like with an emote using * for objects and ~ for people.

Typing ’PMOTE’ will display your current pmote, if any.

Typing ‘PMOTE NORMAL’ will clear it.

> pmote leans quietly against the wall.

Appears to others who look in the room as:

The long-bearded man leans quietly against the wall.

> pmote slouches here drinking from *bottle with ~bill

Appears to others who look in the room as:

The long-bearded man slouches here drinking from a glass bottle with a tall man with green eyes.

OMOTE

SYNTAX: omote <object> <message>

OMOTE allows a player to temporarily alter an object or items long description within a room.

Consider using OMOTES if you want to arrange an item in a certain fashion or to convey an image.

It is possible to target objects and people in the room just like with an emote using * for objects and ~ for people.

Typing ‘OMOTE <object> NORMAL’ will clear the additional description from the object.

> omote dagger is stuck in the wall here.

Appears in the room as:

A long-handled dagger is stuck in the wall here.

> omote dagger is stuck in the wall above *bottle beside ~bill.

Appears in the room as:

A long-handled dagger is stuck in the wall above a glass bottle beside a tall man with green eyes.

THINK

SYNTAX: Think <thought>

The THINK command is used for in character thoughts.

It should be used when your character is engaged in any pursuit which might be questionable if viewed by an admin.

It can also be used when you wish to transmit certain information which might explain an action, behavior, or attitude.

Example:

> Think If I don’t steal this bread, my family will starve.. I know it’s wrong, but I have no choice.

PLAN

SYNTAX: plan <short|long> <clear|plan message>

The plan command allows you to easily show your immediate and long-term goals to roleplay administrators.

Your short-term plan message is limited to less than eighty characters in length.

Your long-term plan may be up to three lines.

Your plans are strictly for in-character information.

Typing ’PLAN <short|long>’ will display your current short or long term plans, if any.

Typing ‘PLAN <short|long> CLEAR’ will clear out any short or long term plan you have set.

> plan long I am building my reputation as a bounty hunter

Your long-term plan: I am building my reputation as a bounty hunter.

> plan short I am searching for the hideout of a goblin bandit

Your short-term plan: I am searching for the hideout of a goblin bandit.

OOC

SYNTAX: ooc <message>

This command is similar to SAY, with the exception that it can be used to ask out-of-character questions to other PCs

It's ideal for asking questions about game mechanics and commands, if you're unsure of how something works.

 

Be sure, however, to use it as sparingly as possible! Idle OOC chitchat is highly discouraged here, and will quite

likely draw the ire of any observing admin. On the other hand, using it to instruct new players and ease them

into the game is quite encouraged; remember, as a more experienced player you can have a direct effect

on whether they choose to make SOI their home.

 

If using this command in such a way, please try to be considerate of other players in the area currently RPing

and draw the new player into a quiet, empty room.

AFK

SYNTAX: afk

This command echos an out-of-character message that you have gone away from the keyboard, visible to anyone in the room.

NOTIFY

SYNTAX: Notify <clan/keyword/name>

Use this command to let another player-character or other clan members, know that you are online and would like to RP.

You may also notify someone by all or a part of their short description.

Note that all online PCs matching your criteria will be notified, so be as specific as possible.

 

The notify command will cause the user's terminal to issue a system beep, thus helping to catch their attention if they

are in a different window or otherwise away from the keys.

Typing ‘SET MUTE’ will toggle the beeps on and off.

 

This command can also be used to respond to a notify sent to you or your clan, to let the notifier know that you

are online and ready to engage in role play.

To do this, simply type ‘NOTIFY’ without any extra arguments.

> notify traithe

> notify silver-haired, sapphire-eyed man

> notify The Citizens of Minas Tirith

PETITION

SYNTAX: petition < all | [staff member] | emergency> <message>

Petition sends an out-of-character message to the staff and is available in three forms.

The first 'PETITION ALL <message>' allows you to speak to any staffer who is available.

The second 'PETITION <staff member> <message>' allows you to speak directly to an admin that is listed as available for petitions on the output of the WHO command.

The third, 'PETITION EMERGENCY <message>' is for use in emergencies only and will  broadcast a message to all staff members currently online.

 

When you petition, please be sure to be very explicit as to what you need assistance with.

Please note that the following uses of petition emergency are perfectly acceptable:

- Asking for an animation of an NPC.

- Needing immediate advice.

- Wanting to speak to any staff member "face to face" rather than use our issue management system.

...

Appears in an adjacent room as:

You hear a man’s voice shout, from the north, “Thief!”

SING

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SYNTAX: sing (emote) <message>

The SING command will cause you to sing a message out loud, audible to all those in the room.

You may insert an emote into your speech using () to enclose it.

You can use *object and ~player to direct your emote like normal.

> sing Lalala!

Appears as:

You sing, “Lalala!”

OOC

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SYNTAX: ooc <message>

This command is similar to SAY, with the exception that it can be used to ask out-of-character questions to other PCs

It's ideal for asking questions about game mechanics and commands, if you're unsure of how something works.

 

Be sure, however, to use it as sparingly as possible! Idle OOC chitchat is highly discouraged here, and will quite

likely draw the ire of any observing admin. On the other hand, using it to instruct new players and ease them

into the game is quite encouraged; remember, as a more experienced player you can have a direct effect

on whether they choose to make SOI their home.

 

If using this command in such a way, please try to be considerate of other players in the area currently RPing

and draw the new player into a quiet, empty room.

PETITION

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SYNTAX: petition < all | [staff member] | emergency> <message>

Petition sends an out-of-character message to the staff and is available in three forms.

The first 'PETITION ALL <message>' allows you to speak to any staffer who is available.

The second 'PETITION <staff member> <message>' allows you to speak directly to an admin that is listed as available for petitions on the output of the WHO command.

The third, 'PETITION EMERGENCY <message>' is for use in emergencies only and will  broadcast a message to all staff members currently online.

 

When you petition, please be sure to be very explicit as to what you need assistance with.

Please note that the following uses of petition emergency are perfectly acceptable:

- Asking for an animation of an NPC.

- Needing immediate advice.

- Wanting to speak to any staff member "face to face" rather than use our issue management system.

PLEASE NOTE once an admin is talking to you, you can use: petition <staff name> <message>

NOTIFY

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SYNTAX: Notify <clan/keyword/name>

Use this command to let another player-character or other clan members, know that you are online and would like to RP.

You may also notify someone by all or a part of their short description.

Note that all online PCs matching your criteria will be notified, so be as specific as possible.

 

The notify command will cause the user's terminal to issue a system beep, thus helping to catch their attention if they

are in a different window or otherwise away from the keys.

Typing ‘SET MUTE’ will toggle the beeps on and off.

 

This command can also be used to respond to a notify sent to you or your clan, to let the notifier know that you

are online and ready to engage in role play.

To do this, simply type ‘NOTIFY’ without any extra arguments.

> notify traithe

> notify silver-haired, sapphire-eyed man

> notify The Citizens of Minas Tirith


Information

JOURNAL

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Shadows of Isildur's journal system is essentially a private bulletin board for each player-character. Using this system, you can keep information pertaining to your character in one easy-to-access place - no more writing down names and short descriptions on scraps of paper, or having to email in bits of background or creative fiction! Simply store them in your journal space, and review them whenever needed. Obviously, these journals are OOC mechanisms; if you want a journal for your character ICly, there are plenty of them to go around in-game, provided you have the required skills. For your convenience, the comment you entered during character generation is automatically stored as entry number one. When used, the JOURNAL command will list all entries currently stored in your journal space; use JERASE, JREAD, and JWRITE to erase, read, and write new entries, respectively.

JOURNAL

SYNTAX: journal

You can use this command to see all your current journal entries.

JREAD

SYNTAX: jread <entry number>

Using this command, a player may read the specified entry.

JERASE

SYNTAX: jerase <entry number>

Using this command, a player may erase the specified entry.

JWRITE

SYNTAX: jwrite <subject line>

Using the JWRITE command, a player may add a new entry 
to his or her journal space with a specified subject.

VOICE

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SYNTAX: voice <string>

The VOICE command allows you to specify a string that will be appended to your character's speech.

This can be used if your character has a manner of speech that you want to demonstrate consistently.

Typing ‘VOICE’ without an argument will display your current voice string, if any.

Typing ‘VOICE NORMAL’ will reset any voice string you had previously set.

> voice with a husky, rustic drawl

Appears as:

You say, with a husky, rustic drawl, “Hello.”

TRAVEL

...

SYNTAX: travel <string>

The TRAVEL command allows you to specify a string that will be appended to your character's movements.

Consider using it in cases where something is obviously notable or different about your characters movements.

Typing ’TRAVEL’ will display your current travel string.

Typing ‘TRAVEL NORMAL’ with clear your travel string.

Changing your walking speed will also clear your travel string.

> travel limping heavily

Appears when you move as:

The long-bearded man begins walking westward, limping heavily.

DMOTE

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SYNTAX: dmote <description>

DMOTE allows a player to temporarily add to his or her character's main or full description.

Consider using it in cases where something is obviously notable and different in your characters appearence.

When someone looks at your PC they will see your DMOTE added to your main description at the end.

Typing ‘DMOTE NORMAL’ will clear it.

> dmote He has huge dark circles under his eyes, appearing as though he hasn’t slept well lately.

> Look self

Appears as:

This man is tall and skinny, and though his head is bald, he has a great, big bushy beard.

He is quite wrinkly and leathery, with beady little eyes and thin, chappy lips.

He has huge dark circles under his eyes, appearing as though he hasn’t slept well lately.

The long-bearded man appears to be in excellent condition.

PMOTE

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SYNTAX: pmote <message>

PMOTE allows a player to temporarily alter his or her own character's long description.

Consider using PMOTES if you want to appear in a certain fashion or engaging in a specific action to others.

It is possible to target objects and people in the room just like with an emote using * for objects and ~ for people.

Typing ’PMOTE’ will display your current pmote, if any.

Typing ‘PMOTE NORMAL’ will clear it.

> pmote leans quietly against the wall.

Appears to others who look in the room as:

The long-bearded man leans quietly against the wall.

> pmote slouches here drinking from *bottle with ~bill

Appears to others who look in the room as:

The long-bearded man slouches here drinking from a glass bottle with a tall man with green eyes.

OMOTE

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SYNTAX: omote <object> <message>

OMOTE allows a player to temporarily alter an object or items long description within a room.

Consider using OMOTES if you want to arrange an item in a certain fashion or to convey an image.

It is possible to target objects and people in the room just like with an emote using * for objects and ~ for people.

Typing ‘OMOTE <object> NORMAL’ will clear the additional description from the object.

> omote dagger is stuck in the wall here.

Appears in the room as:

A long-handled dagger is stuck in the wall here.

> omote dagger is stuck in the wall above *bottle beside ~bill.

Appears in the room as:

A long-handled dagger is stuck in the wall above a glass bottle beside a tall man with green eyes.

PLAN

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SYNTAX: plan <short|long> <clear|plan message>

The plan command allows you to easily show your immediate and long-term goals to roleplay administrators.

Your short-term plan message is limited to less than eighty characters in length.

Your long-term plan may be up to three lines.

Your plans are strictly for in-character information.

Typing ’PLAN <short|long>’ will display your current short or long term plans, if any.

Typing ‘PLAN <short|long> CLEAR’ will clear out any short or long term plan you have set.

> plan long I am building my reputation as a bounty hunter

Your long-term plan: I am building my reputation as a bounty hunter.

> plan short I am searching for the hideout of a goblin bandit

Your short-term plan: I am searching for the hideout of a goblin bandit.

Reading and Writing

WRITE

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The WRITE command has two entirely separate and distinct uses.

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