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Now you'll get to set the priority on the stats that the system will roll for. There are in total, eleventeen priorities you can choose from, ranging from the most important to the most unimportant. It is possible to set multiple stats to the same priority. This means that if you wanted Strength and Constitution to be your highest priority, and roll the highest out of all your stats, you can set both of them to most important. Keep in mind, however, that each character has a limited overall stat pool, so rolling high on two stats means your other stats will suffer. You are in control of how you build your character! Click on "Save Attributes" to continue on. You can hover over the blue ? by the stat to see what it does in the game. For easy reference, they've been repeated here:

Strength

The strength attribute directly affects your character's physical strength and fortitude, and determines for example the power with which you may land blows with weapons or fire arrows. Strength also determines the cap of skills generally using larger weaponry and is normally paired wisely with constitution for those more durable types.

Intelligence

Intelligence is a key attribute in determining how fast you learn. All skills take intelligence into consideration and will determine how quickly you advance in them. Intelligence determines how much you can learn - your total cap across all skills is determined by this attribute. When you reach this limit, you will begin forgetting old, unused things as you learn new things. Intelligence also is important for knowledge-based skills and the adaptation and application of that knowledge, including first aid, medicine, education, forage, hunting, and some crafting.

Will Power

Willpower is a key skill in determining how far you will push yourself in your pursuits. It is a key factor in determining how high any individual skill can become. Willpower is an important skill both statistically and roleplay wise, seeing as it affects a core part of your player's personality and is taken into account for a wide variety of skills.

Constitution

This attribute represents the constitution and physical make-up of your character, determining his or her overall health, stamina, and toughness. Those with a high constitution can generally wear heavier armor and travel further than others, and are able to better recover from wounds or injuries.

Dexterity 

Dexterity, covering the fine motor skills of the hands, is key to pursuits that rely on delicate control, such as crafting, art, musical instruments, and surgery. It also plays a smaller role in martial skills that require a degree of finesse, such as small-blades and dual-wielding.

Presence

Presence will represent the strength of someone's innate draw as a factor of their personality, their aptitude for leading and influencing, and the base ability of all creatures to be drawn and influenced by music, tale, and an inspirational spirit. Specifically, Presence plays a crucial role in skills such as music, haggle, and handling skills, and directly impacts the success of commands like RETREAT and RESCUE.

Agility

Agility, covering whole-body movements and gross-motor skills, is key to all martial pursuits as they require coordination such as lunges, strikes, and evasion in their mastery. It has additional importance to sneaking, hiding, and dodging which primarily rely on this type of aptitude, as well as most of the major weaponry skills.

Skills

Now it's time to choose the skills your character will have when they enter the game.

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You're just about done! On the next page, you'll get to review everything about your character before you click the Submit button. You can feel free to edit anything you've set, or go to the "Character Stable" to see any other unsubmitted characters you have. That wasn't so bad, wasn't was it? Please keep in mind that each application must be admin reviewed, and it may take up to 48 hours, though it can be done in as short as a few minutes depending on admin availability!

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