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MasterCrafting Policy

MasterCrafting Policy

INTRODUCTION
Master Crafting is the act of introducing a new design and craft to the game, whether limited to a skill-set, race or clan. Master Crafting is not the same as suggesting a craft that you feel is missing in the world. Master Crafting is wholly an OOC term and shouldn't be used in game to reference the ability to design something new. Master Crafting differs from general object/craft suggestions. Suggestions for crafts, and not something you and your character is doing the work for should be done using support tickets with a General Inquiry. Master Crafting is open to all races.

Please remember that the submission of a Master Craft or unique item is not a guarantee that it fits with canon or the game and may, at the discretion of staff, be declined, be un-clanned or altered. Whenever unsure or simply curious about submitting a Master Craft, please submit a ticket and open the discussion with staff.

RULES AND REQUIREMENTS

Who You Are Matters:
ORCS:
Orc crafter - 1 Master Craft per character per OOC (real life) month. **Orcs, due the lack of AU licensing available to them are the sole Sphere to which gets the pleasure of clan-or-race specific crafts without having to patent said craft/item or deal with license costs. This includes setvaling of unique and custom-items.**

HUMANS, DWARVES, and ELVES:
Independent (unaffiliated with any clan) crafters - 1 Master Craft per character per OOC (real life) month. The craft cannot be clan-only.
Peddlers, Stall-Holders, or employees of player-run clans - 1 Master Craft per character per OOC (real life) month. The craft cannot be clan-only.
Manager and Freeman License Holders (not their employees) - 1 Master Craft per character per OOC (real life) month with the following conditions:

  • If the craft is within the licensed area of the holder and their license permits registration of designs and they wish the craft to be clanned and therefor open to employees in their clan to use, they must petition a patent from the Artisan Union at 10 Percent the cost of their license's original cost. This is a one-time fee per craft and only open to the Manager or Freeman license holder to patent a clanned, exclusive craft. Employees cannot do this.

  • If the craft is outside of the licensed area or specialization of the holder the craft cannot be made clan-only.

  • If the license is revoked by the Artisan Union for lack of payment, activity or failing to fulfill the requirements of their contract any patents will be null and void, the craft removed from the clan and the clan closed. The license holder does not get to keep the patent and craft and carry on with it. Lodge Members - Corporal rank or higher - 1 Master Craft per character per OOC (real life) month in any craft employed by the Lodge. The craft can be clan-only if done within the licensed area of the Lodge's license and a Foreman has okayed the project. This area is the low-tier, mid-tier, or high-tier craft-type located here. Any craft outside of their license will not be clan specific.

  • Employees with rank lower than corporal can submit 1 Master Craft per character per OOC (real life) month. The craft cannot be clan-only. Ironwood Members - Corporal rank or higher only - 1 Master Craft per character per OOC (real life) month in cooking, baking, distilling and brewing. The craft can be clan-only if done within the licensed area of the Ironwood's license and the 'Manager' has okayed the project. The Manager is the person put in charge by the Inn owner. This area is the low-tier, mid-tier, or high-tier craft-type located here. Any craft outside of their license will not be clan specific.

  • Employees with rank lower than corporal can submit 1 Master Craft per character per OOC (real life) month. The craft cannot be clan-only. Silverweed Members - Corporal rank or higher only - 1 Master Craft per character per OOC (real life) month in medicine and first-aid. The craft can be clan-only if done within the licensed area of the Silverweed's license and the 'Manager' has okayed the project. The Manager is the person put in charge by the Infirmary owner. This area is the low-tier, mid-tier, or high-tier craft-type located here. Any craft outside of their license will not be clan specific.

  • Employees with rank lower than corporal can submit 1 Master Craft per character per OOC (real life) month. The craft cannot be clan-only. Honey Hills Farm Members - Corporal rank or higher only - 1 Master Craft per character per OOC (real life) month in gardening, farming, chandlery, and soapcraft. The craft can be clan-only if done within the licensed area of the Honey Hill's license and the 'Manager' has okayed the project. The Manager is the person put in charge by the Farm owner. This area is the low-tier, mid-tier, or high-tier craft-type located here. Any craft outside of their license will not be clan specific.

  • Employees with rank lower than corporal can submit 1 Master Craft per character per OOC (real life) month. The craft cannot be clan-only.

MORE

  • Master Craft submissions also include one-off items that are unique and have no craft with them. An example would be taking a current object and altering its desc, sdesc, and ldesc beyond that which a decorating kit can do. These one-off and unique items still require an OOC (real life) month and require a patent to be petitioned by the Artisan Union with a 10 Percent fee of your license's cost. If you do not have a license, the cost of the patent varies with the worth of the item and will be determined by the Artisan Union. These items will be setvaled and cannot be reloaded or crafted. If they are lost or stolen IC, they are lost forever.

  • The skill used to create said Master Craft has reached Adroit (to ensure this, type skills.) There are instances that a craft or an object would require Master to have been reached such as, but not limited to, any references made to being masterful in make or design, use of rare materials such as, but not limited to, diamonds, obsidian, mithril, etc. When in doubt, speak with staff before commencing in game with your pursuits. Some Masterful crafts and objects can require 3 (real life) months to equate an in-game year.

  • Some craft areas require multiple areas of being Adroit in to complete.

Further details on this can be found below.

  • Logs must be provided indicating the work done towards the design of

this craft such as research, practice, creating a virtual prototype, etc.

  • Characters must be active

  • It is important to remember that when you leave a clan, any clan-only crafts that belong to said clan will no longer be available in your crafts. If you leave said clan and you have made a craft for said clan, you cannot have it unclanned and take it with you.

  • You cannot attempt to clan, or patent for that matter, any craft you personally haven't submitted. Nor can you use a Master Craft slot to submit a craft for an object you did not design. You can submit a craft suggestion to the object if the object does not have a craft but that is not guaranteed and wholly at the time and discretion of staff.

  • Master Crafting 'slots' or 'uses' cannot be traded or banked, meaning

if you don't log on for a month, you cannot use the month you missed.

  • You cannot submit a 'group' of crafts so as to use future months.

  • You cannot submit a Master Craft that is a copy of a clanned or unclanned craft or object to which you are not the original designer.

  • You cannot submit a Master Craft that is made of or puts to use human bodies or human parts.

  • Custom weapons and armor (whether crafts or unique one-time items), due to any coded advantages will only be considered on a case by case basis as well as crafter skill to determine the quality of either.

Master Crafting is permitted for the following skills:

  • ARMORCRAFT

  • CLOTH ARMOR - requires Adroit or higher in both textilecraft and armorcraft.

  • LEATHER ARMOR - requires Adroit or higher in both leathercraft and armorcraft.

  • METAL ARMOR - requires Adroit or higher in both metalcraft and armorcraft.

  • ARTISTRY

  • JEWELRYCRAFT - requires Adroit or higher in Jewelrycraft.

  • WHITTLING - requires Adroit or higher in both woodwork.

  • BONECRAFT - requires Adroit or higher in artistry.

  • PAINTING - requires Adroit of higher in artistry.

  • SCULPTURE - requires Adroit or higher in both stonecraft and artistry.

  • BAKING - requires Adroit or higher in cooking.

  • BLACKSMITHING - requires Adroit or higher in metalcraft.

  • TOOLS - requires Adroit or higher in metalcraft.

  • WEAPONSMITHING - requires Adroit or higher in both weaponcraft and metalcraft.

  • BREWING

  • BREWING - requires Adroit or higher in brewing.

  • DISTILLING - requires Adroit or higher in distilling.

  • WINEMAKING - requires Dorwinion race and Adroit or higher in winecraft.

  • COOKING - requires Adroit or higher in cooking.

  • EARTHENCRAFT

  • POTTERY - requires Adroit or higher in Earthencraft.

  • EDUCATION - requires Adroit or higher in education.

  • FARMING

  • CHANDLERY - requires Adroit or higher in waxcraft.

  • FARMING and HUSBANDRY - require Adroit or higher in farming.

  • SOAPCRAFT - requires Adroit or higher in both waxcraft.

  • GARDENING

  • GARDENING - requires Adroit or higher in gardening.

  • PERFUMERY - requires Adroit or higher in both distilling and herbalism.

  • LEATHERCRAFT

  • COBBLERING - requires Adroit or higher in leathercraft.

  • LEATHERWORK - requires Adroit or higher in leathercraft.

  • TANNING - requires Adroit or higher in leathercraft.

  • LUTHIER - requires Adroit or higher in both woodworking and music.

  • MEDICINE - requires Adroit or higher in both education and medicine.

  • STONECRAFT

  • GEMWORK - requires Adroit or higher in gemcraft.

  • STONEWORK - requires Adroit or higher in stonecraft.

  • TEXTILECRAFT

  • CLOTHING - requires Adroit or higher in textilecraft.

  • KNITTING - requires Adroit or higher in textilecraft.

  • WEAVING - requires Adroit or higher in both artistry and textilecraft.

  • WOODCRAFT

  • BOWMAKING and FLETCHING - requires Adroit or higher in both weaponsmithing and woodworking.

  • CARPENTRY - requires Adroit or higher in woodworking.

  • WOODCRAFTS - requires Adroit or higher in woodworking.

 

HOW WILL THESE BE KEPT TRACK:
Staff will keep track of these the same way that we keep track of retirements: player notes, support tickets, and in staff-only forums.

In terms of OOC time, a real life month is 30 days.

HOW TO SUBMIT

  • Utilize our Support Ticket system with the help topic of "Master Crafting Submission" chose.

  • Use the following form-

Character Name
Player Account
Object Name
Object Type
Object Sdesc
Object Ldesc
Object Mdesc
Skill used
Clan (if any)

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