Aldoth

"Marsh Town"

"Aldoth? Blast that town, and the piss muck it's built on! The Long Marshes will soak your feet to the bone, and the howling of wargs, and the skittering of spiders will keep you awake in the long nights, with nary a fire lest you want to die quickly. It's a long watch ..." - "Buck" Togin Weatherweave, mercenary

Stationed on the outskirts of the Long Marshes, Aldoth, known for the putrid scent of bog everywhere, stands as an important stop for the transport of lumber and a check against enemies that stray too far from the dark Mirkwood. With that said though, Aldoth's continued existence is tenuous; warg and spider raids constantly threaten the town. It has never had more of a population of roughly a couple hundred. However, because of its foothold in the area, the "town" attracts mercenaries (often of poor ilk) to take up watch for their livelihood. Few actually live in Aldoth as any permanent residence for obvious reasons. The livelihood of the town relies on a coalition of merchants, called the Longwood Trading Company, that funnel precious lumber to the east to other towns, and the travelers and mercenaries that dare to explore the Long Marshes or earning their keep as a protector of the small town, respectively. Overall, Aldoth is not a location any with a level head would wish to make a long stay at, and coin speaks louder than any words there. 

Aldoth deals much by way of myrtleberries, peat, wild heather, brown coal and other bog and swamp-born things.

Aldoth has but one tavern called the Crippled Heron.

Copyright 2015 Shadows of Isildur