Vol 13 Issue 15 Faithful Vision
There's been quite a bit going on in the background over the last few weeks. Building is moving along at a brisk pace thanks to our dedicated staff. Some changes to our home page will be coming in the coming weeks and we're expanding the wiki. We've made the decision to go fully open source with our code base after a year of discussion. Warcraft continues to move forward and we're laying the ground work for some fairly nice systems in the future.
As I'm most familiar with WarCraft, I'll take a few moments to touch base on where we are, exactly, with the work. We've got deployable strongholds working that can be reinforced by allies and attacked by enemies. Stronghold movement orders are working and add an incredibly dynamic element to the war in Central Mirkwood. Strongholds can be set to private or public, which will allow non clan members of the same sphere to take refuge should they find themselves in a tight spot while out in the wilderness.
All aspects of the stronghold system are documented via an in-game board, available to all clan members. This will allow clans to determine which of their strongholds may be under attack and they'll be able to take steps to help defend it.
Things I'm working no now:
Clan members can recruit man power for their strongholds in several different ways. Basic Defenders, Scouts, Resource Gatherers, and Engineers can all be recruited to each stronghold and each type plays a very important role in the process.
We've added a new Morale variable to the WarCraft system. This will allow non-combatants and combatants alike to contribute to the cause in a very real way. Are you a baker in Laketown and want to contribute? Donate a few dozen loaves of bread or a few dozen cookies and see your favored army morale rise, which in turn, yields a more willing fighting force, which will fight on a bit longer than normal.
There's a lot more of WarCraft that is up and running right now, and many more bits that we could talk about as well. The system slowly continues to form and I'm very pleased with the progress. We're hoping to begin some testing in the very near future.
We continue to concentrate on building the game world and let plots and animations take a temporary back-seat. Keep the faith, we're moving forward and more excited than ever for the game world.
Believe,
Nim
Builder News:
09/11/2015 Nimrod added something amazing and while I didn't do it, I just had to share how happy I am and how awesome it is I work for this staff because AMAH-ZING. Give Nims a hug... and a cat pic. Seriously. Cat pics, all over, please. Rishte
09/11/2015 Added morale to warcraft progs so everyone can participate in the Central Mirkwood Conflict. Nimrod
09/05/2015 It's going down, I'm yelling timber! You better move, you better dance Let's make a night you won't remember I'll be the one you won't forget ...because I made a Lumberyard.... I'm yelling timber! Rishte
09/05/2015 14 more shops built in Laketown as well as a public working area. Rishte
09/05/2015 8 more shopfronts built in Laketown, amah-zing. Rishte
09/04/2015 Multiple tenements in Laketown built, joined by a glassworks shop, clayworks shop, run-down manse, an orphanage and two swanky import warehouses for Trade Companies. More to come. Rishte
09/03/2015 A ton of room updates to Laketwon (shops, manses, infirmaries)... my fingers... my brain... I'm going to dream in rsets again, I know it. Rishte
09/03/2015 Feel like Goldilocks? You can be her! Laketown has 3 tenement options for the poor, the working class and you richies out there. Helloooooo options. Rishte
Announcements:
09/12/2015 We've updated our policies. You can read them here: https://shadowcooperative.atlassian.net/wiki/display/PW/Policies Nimrod
09/11/2015 Wiki Contributors rejoice! We've been granted an open-source license for our Confluence site. As soon as we make it live you'll be able to request to be a contributor. Nimrod
Coding Announcements:
09/11/2015 We're going open source. The codebase has always been publicly available, and now we're making a concerted effort to include those that wish to contribute. You can read more about it here: https://shadowcooperative.atlassian.net/wiki/display/COOP/Shadow+Cooperative (It's under construction at this time and is an on-going work.) Nimrod
09/11/2015 Added a couple new languages to the codebase for Frigga. Nimrod
Plot Announcements:
Web Site Announcements:
09/11/2015 Added a data-base driven page on our site to list all the crafts: http://www.middle-earth.us/index.php/info/crafts/ Enjoy! Nimrod
09/11/2015 Working diligently on the Confluence Site over the last ten days. We've added the Questions add-on and have received an open-source license from Atlassian. Watch for some extra stuff showing up on the site in the coming days. We've got the final site hidden as we slave away and will port over the url to our links soon. Nimrod
Copyright 2015 Shadows of Isildur